![]() On PS5, players of Mobile Suit Gundam Battle Operation 2 will find their load times improved vastly so that they are able to play that much faster. Improved load times means faster deployment! ![]() With the beam rifle, a player will experience small vibrations during charging, while with a machine gun or other rapid-fire armaments, vibrations will occur for each fire. In addition, players can experience a knockback impact for certain weapons. ![]() For example, with the bazooka, the resistance will cause the trigger to catch at the input position just before the bullet is fired, and as you continue to pull the trigger, the bullet will fire and release the tension. When using L2 or R2 for an attack, players will notice a resistance to simulate the pulling of an actual trigger. This new tactile experience is based on the sound file for each weapon to provide both the audio and haptic feedback, while the weapon fire and weapon switch audio will output from the DualSense controller’s built-in speaker, making your experience as immersive as possible. You’ll have a unique feedback experience whether you are using a machine gun or beam rifle. One improvement is modifications to the Haptic Feedback’s vibration patterns for different weapons. To ensure GBO2 pilots have the best experience possible, Players can tailor these features to suit you: toggle haptic feedback, adaptive trigger, and controller sound in the game’s system settings. These improvements to haptic feedback, adaptive triggers, and audio for PS5 provide a richer experience for every GBO2 pilot.
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